/ / ‘ReIMAGINING OZ’ / /
For six months in 2016 I had the enormous privilege of working on this project with Thomas Dyg (VFX supervisor) at Nvizible, doing a broad range of tasks.
Among other things, I designed, created and rigged the CG mechanical legs and arms for ‘Jack, the Tin Man’. I also worked extensively on environments like the ‘Sanctum’ and ‘Glinda’s Castle’.
Matchmoving: Rebecca Holdstock and Christopher Hodge. DMP: Christoph Unger. Lighting, lookdev and many other things: Oliver Sullivan. Lead compositor: Kim Ranzani.
This project was done with Maya (modeling, unwrapping, rigging), ZBrush (sculpting), Mari (texturing), Photoshop, Nuke and Vray (look development, lighting, rendering).